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How to cure natalie divinity 2

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Divinity: Original Sin 2 #32 - Natalie Bromhead

Charm target non-allied character, causing them to join your side in combat for the duration of the status. Divinity Original Sin 2 Builds: Druid. Dominate Mind is no where to be found in Cap'n Ableweather's room. At least, it's not in any of the 2 chests or 3 cupboards at level Dominate mind is the most powerful CC in the game. You get a target who can take damage, do all types of damage, etc. Not saying that this skill is bad but its actually kinda pointless.

If this skill costed 2 AP then it would've been fine taking it and for the record it's actually very easy to obtain the above items I mentioned and cost effective too, if you having trouble making money in this game then ignore this comment. I'm having trouble using it I get the enemies magic sheld down and then use it on them and they don't get charmed is it my game or am I missing something. Is this bugged? I had Sebille use it on an opponent. That opponent gained the charmed status, but still attacked my team and Sebille and her summons became aggro against both teams.

I won the fight but couldn't end it as after all hostiles were dead Sebille and Fane were hostile to each other and it didn't exit combat.

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Guess I could have had one kill the other to see what happened but I just reloaded. Sign In Help Sign Out. Toggle navigation. Search Results. Dominate Mind Charm target non-allied character, causing them to join your side in combat for the duration of the status.

Join the page discussion Tired of anon posting? Submit Submit Close. Load more.Looking for a Group to play with? Try this thread Discussion Overview. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

This is spoilery! A Beginner's Guide. Complete Crafting List Official Forums. Uniques Spreadsheet. Official Mod Forums. Custom Henchmen. I failed the persuasion check but later snuck into Gregorius's house and fought Natalie's emotions.

I killed all of her emotions and lowered her HP, but no dialogue comes up. Is it impossible for me to finish the quest with saving her, now? From what I've found online, it seems like it is Right now, I just abandoned the fight and left her in the basement. I'm not sure as it's been a while since I did it, but yeah I got the dialogue options after using whirlwind on her.

Hmm perhaps you didn't choose to cure her while speaking to Gregorious before you started the battle. Alright, update. I went and had my Scholar character talk to Greg, and he agreed to let me help, but now he's hiding in the corner even though I got her to 1HP. Yep, knocked her and got her to 1HP. I also vaguely remember that you're character who starts the encounter must be scholar.

Use of this site constitutes acceptance of our User Agreement and Privacy Policy.Join VIP to remove all ads and videos. Short description goes here. At around X, Y of Fort Joy, there's an odd skeleton arm.

You can pull it up after successful persuasion Strength or finenessno matter how you throw it, it keeps pointing to one direction. You can find a cursed crate at around X, Y: Use Bless to deactivate the curse, you will then meet Captain Sech Zapor. If you have his soul jar loot from The Vault of Braccus Rex You can also find a note in that crate, which contains the password to the door of his secret cave. Northeast of the dragon beach, there's a new cave.

You will need a code to unlock the door inside it. The Captain's Jaunty Hat is inside the cabin. The last piece of the Captain Armour can be found in a buried chest near X, Y Finish him and his crew to complete the armour set.

Use lockpick to open it. Destroying the soul jar after blessing the ring will kill Zapor in his ship. If you keep a character in the other room after starting the fight it will kill Zapor.

I've cast Bless on the Stone Ring multiple times. It's as if both of these items are bugged out and not able to be interacted with. You don't gain experience if you fight with the captain and his crew on his ship. If you end up having to fight him, make sure to do the Vault of Braccus Rex first and smash his soul jar. You can also negotiate with him if you have 1 Persuasion and his soul jar on you.

BLESS does not work for to deactivate the curse around the chest.

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Casting the spell has no effect. You can Teleport one enemy behind the mirror and deal with them later if you wish one will try to use evasion and keep failing with quotes "I'm comin' for ya", lol I'm not sure if there's some kind of easter egg since the Captain is immune to being drunk or what, but eventually in the fight once I got his magic armor down and shocked and chilled him, he went to sleep for quite a few turns and so I checked it said he was permanently sleeping.

He eventually burned to 0 health and I got all his armor after his speech. Someone tell me if this was part of the battle. I had the first dialogue with him, when finding the chest, found his notebook, so I got the password, then I accidently destroyed the soul jar He was able to obtain everything and when I got past the door into his cave his corpse was still there.

I just took the armor set from his corpse and was on my way. When you equip his set your gloves will level up to lvl 8 too, I tested with teleportation gloves and second skin. I don't have any mods enabled. I got all his armour for traiding the soul jar with him on the second meeting Had to pass a speech test but he droped all his amour in one go.

I wonder what happens if you barter the soul jar for the whole set, in the cave. He menacingly tells you that you will need to pray for when he manages to find you again.

Does this mean we may meet him again later if we don't kill him? Or is just empty threat? I 'm kind of too lazy to start a whole playthrough again just in order to check that. So, if anyone tried? I tried getting the Seekers to help me with the fight multiple times.To start this quest you should talk to a healer named Gregorius Swann.

You will find him next to his house located northeast of the Stonegarden Cemetery. We met a healer named Gregorius Swann near the Stonegarden Cemetery.

It seems as though he's struggling with some sort of problem Gregorius Swann Reaper's Coast. Natalie Bromhead Reaper's Coast. Swann told us about a sick young woman whom he's tending to in his cellar. We convinced him to let us see her for ourselves, but only if he accompanies us.

You need a character with Scholar talent to be able to cure Natalie Bromhead. Approach her with that charater then select Someone opened her head and tinkered around, it seems.

Be careful! Don't kill her! Note : Additional monsters will disappear when you weaken Natalia, so you can skip them, but then you will not get experience points for killing them. We successfully operated on the young woman.

It looks like she will make a full recovery. We should inform Swann of our success. We told Swann that the young woman is well now. He was astounded by our success, and agreed to help her through the rest of her recovery. He will also be available to us as a healer and trader from now on.

If you do not have a Scholar in your team, or if you hit Natalie too hard and kill her or you could not cure her because you chose the wrong options, then you have to kill her. We were forced to kill the afflicted young woman after she attacked us. Swann has vowed to study her remains, in order to figure out what happened to her.

Swann told us about a sick young woman whom he's tending to.

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He refuses to let us see her for ourselves, however. Use the back entrance to the house to get inside unnoticed. The door to the house is locked so you have to lockpick it. Unlock the hatch To Healer's House Cellar and go down to the cellar. Come to Natalie Bromhead.

Enter Cellar We have entered the cellar, which appears to be used as an infirmary. The woman should be close. Wait for Swan to come to Natalie's body then select Quest Reward. Killed Daughter Healer If you do not have a Scholar in your team, or if you hit Natalie too hard and kill her or you could not cure her because you chose the wrong options, then you have to kill her.

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Path 2: Healer Declined If persuasion fails. Enter Cellar Use the back entrance to the house to get inside unnoticed. We have entered the cellar, which appears to be used as an infirmary.Anyone playing Divinity knows one thing: There're a lot of quests. In fact, you can see just how many by taking a quick peek at our Quests page.

With that in mind, we wanted to put together a small list of Quests that are just too good to pass by. This might be due to their reward, or simply because they are worth seeing for the story or humor. This is less about the reward, and more about the journey. Found in Fort Joy, this quest begins with you speaking to the sad dog in town. It's not very long, but the poor pup has lost his love and needs someone to help him! This quest is all about the reward. We highly suggest you can do it, not only for the stellar set of armor you obtain but also because the helmet acts as a Purging wand, something integral to the main plot.

Note that this quest is only truly worth doing if you have a Two-Handed Strength character, since that's the main stats that the set increases. The whole reason for doing this is less about the quest, but the item involved. Early on, you're tasked with finding a pair of gloves.

They are enchanted with Teleportationone of the most useful spells in the game. Since it's a permanent enchantment, this means any character you want can have Teleportation as early as 30 minutes into the game. The uses for this are many, such as moving objects in the world, or removing enemies from your vicinity during combat. Want that darn Collar taken off?

Do the arena! This quest line, although tough, will result in you having your Source Collar removed far earlier than normal. It can be handy to have done and is simply nice, since it lets you equip necklaces once it's removed. Do be warned, the Magisters will all become hostile towards you if your collar is missing. This is a tough one, because it requires you to beat a very difficult fight in a cave.

However, if you pull it off it will make the final boss battle in the Fort Joy region much easier. It also lets you not worry about the Purging Wands at all, so if you have no mages, or simply don't want to bother finding all the wands, do this quest instead and you can say goodbye to those pesky Shriekers. This quest can begin shortly after reaching Reaper's Coast. It's very short, has a nice experience reward and is rather comical, in that horrifyingly tragic sort of way.

Being an Elf will make this quest a lot easier. You'll begin this quest near Driftwood, although it ends up taking you around the local region a bit. It does require Pet Pal, but it's worth it.

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Surprisingly, this quest has a lot of experience points tied to it, and if you do the entire quest correctly, the father rooster will reward you handsomely with several items! It's also quite hilarious, who doesn't love demon chickens after all? The Shadow Over Driftwood questline is an extremely valuable one.

It starts in the Driftwood area, but takes you all over. It also intersects a few other quests, making it great for knocking out several quests at once. Definitely not one to skip over! Found beneath Driftwood, this quest is very handy.

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Firstly, you get some stat points that you might not get otherwise.Looking for a Group to play with? Try this thread Discussion Overview. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

This is spoilery! A Beginner's Guide. Complete Crafting List Official Forums. Uniques Spreadsheet. Official Mod Forums. Custom Henchmen.

I believe it was my cursed ring. Idk why you were downvoted, this method does work, it just costs a ressurect scroll. In Act 2 when I was in Stonegarden and I touched the petrified vault, I had to do that to unfreeze my characters. Figured out afterwards all I had to do was use Armour of Frost. You need to remove your source collar so that you can cast the bless skill on the cursed character.

Still working on that for mine. My co op partner removed his through doing the arena quest Now my character walks around like a 90 year old woman. Well ancient lizard lady lol. The cave can be found east of Amadia's Sanctuary past the Void Salamanders. You can also get Bless from the statue right past that fight versus some skeletons and that huge voidwoken thing. It's just that Trompdoy drops the Ring of Braccus, so I assume he's already familiar with that location, he might have just overlooked the statue, since it's tucked around the corner after the treasure room and instead he went past the glowing door to exit.

Fun aside; after the trick chest in that cavern, if you kill Trompdoy while he's laughing at you, you get the villain tag! You need to have done another villain tagged thing, not just this. Can check the wiki for the tag for the exact things that contribute. Oh, so I must have done something else villainous before that, and the combination of the two got me the tag?

I did that but didn't get a villain tag. What else do I need to do, could it be that my hero tag is blocking it?

I think you get it in the same vault where you get the cursed ring Since everyone else just done put the solution I'd like to add that Bless will remove a lot of things as well as provide some nice bonuses. It costs a source point, but never forget you have it, because it can really save your hide in a pinch with statuses or a really bad battlefield. It never made sense that it cost SP when curse doesn't take shit Use of this site constitutes acceptance of our User Agreement and Privacy Policy.

All rights reserved. DivinityOriginalSin comments. Want to join?Join VIP to remove all ads and videos. Just like Rattus Verus, he is under a curse, but his curse is that he can only speak lies.

He asks the player not to help him lift his curse. When you talk to him again after agreeing to "heal him", he will say "You still don't look lost. We can consider this rat is permanently lying or being sarcastic, therefore when he says "I don't think the problem is in my head", this would mean his problem is in fact a mental one.

Note: Rattus was still alive when I tried to open the gate, and Withermoore still appeared. Reloaded and it was not a fluke. Possible to open the vault and still leave Rattus alive if you wish. You can toss thunderbolt grenades at them. The grenades inflict damage which is less than their health pool so the rats won't die. I was successful in healing the rat that lies but the sarcastic rat dies if you try to heal it. I didn't get xp or reward for fixing their minds other than story lines.

I was successful in keeping the rat alive by casting rain, and then casting Electric Discharge near it on the standing water. I was able to use staff of magus from an improvised staff with one of my non magic users, and he survived!

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Used the teleport gloves on Rattus Verus, injured him, but he lived. Got nothing, just like he said he really can't offer you anything.

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Can some user take out the whiny part about some player being confused? It doesn't add anything helpful. For any of those still in doubt, a steam user pulled the codes for the rats and it seemed this one is supposed to die.

I've pasted the code below, basically, if skill used on lying rat trigger death and voice line. If skill used on truthful rat set flags [resumably to respond he's been cured for rat and have him wander about.

Perhaps developers fixed it. I tried anything, save-scumming and changing appearance with the disguise hat to see all dialogues and what i come up to is that this rat doesn't tell lies, but he says the opposite of what he want to mean. The explanation that the rat gives you on how to save him is very similar to the Verus counterpart, that is "you have to use a sharp shock of persuasive magic" any magic while Perfidus says "a sharp shock of persuasive magic DON'T solve my problem" or something on the line and since he tells lies and magic kills him is like saying "my problem is that i want to die and magic will do it".

PLUS: both dialogues end telling you that the rat steels itself for what's coming" So showing this it seems the rat wants to die.